This is Fight Sim week at the jitsu training center I attend. Fight Sim week is done at the end of each chapter in the training cycle and is about the most exhausting week you get to enjoy.
The general program at the center begins with basics that are applicable to street defense through getting your Combatives belt. Then the next phase, Master Cycle, which is Combatives belts and up, adds both advanced self-defense techniques and advanced sport jitsu moves as well, and it adds Fight Sim for high intensity self-defense.
Fight Sim is where the combative and other techniques get put to use in a simulated street-type encounter. Fight Sim deals with jitsu being used to defend yourself in a street fight and the attacker is throwing punches. Lots of punches. Happily, they are at least wearing 5.5oz gloves that cover the hand fully but you can get your fingers out to do grips and other techniques (or accidentally stab someone in the eye, but more on that later).
At lot of Fight Sim is learning to get through the attackers punches safely to close and effect a take-down, and also learn to be able to reduce the effectiveness of punches an attacker is throwing when they're on the ground. Because they're going to be throwing a lot of punches.
Punches tend to get your attention. Knowing how to handle incoming punches matters quite a lot.
Even at 10-20% power (the limit we use for training in this class), a shot to the face makes you eager to want to sharpen your defenses. Occasionally your attacker gets a little overenthusiastic in the melee and you receive a little more than a 20% hit. Stings a tad. Generally Fight Sim is set so the "bad guy" is not supposed to use jitsu techniques but instead acts as either be an untrained puncher (think wild swings trying to knock you out) or more of a skilled striker with jabs, crosses, hooks, etc.
Jitsu can be for both sport and self-defense. For example, a Butterfly guard is great for sport jitsu v jitsu, but if you try to use a butterfly guard in a real fight, you will get you bell rung with punches. Knowing what techniques to use where matters quite a bit and our center always wants us to stay sharp on the self-defense side of the equation.
Very good training, and a 5 minute round defending yourself from someone intent on punching you is rather exhausting.
You need to close the distance through punches, or in anticipation of a punch, execute a take-down, maintain control of someone who is using all their weight to buck or throw you off and who keeps trying to punch you even when down, and then get a submission if possible. Like I said, it is pretty darn exhausting but good training.
Unfortunately, I had one session yesterday with someone who got a tad overenthusiastic and his hand did a nice ricochet off my blocking hand and then went on to smack me right at the right eye with a finger poking out of his glove, so I have a rather impressive shiner right now. Not intentional at all, but minor injuries do happen. I've iced it and its overall ok, just doesn't look great.
Aside from that it went well, but I can say that being paired up with someone stronger and bigger than me as a bad guy makes for an exhausting bout.
Of course, this is good training as it is unlikely that someone smaller and weaker than you is going to pick a fight and attack you in real life.
But, it got hairy and I had to work hard to avoid getting pounded even at 10-20%, especially when in one case my bad guy started in mount position as part of the scenario. Being mounted when punches are flying just plain sucks. Managed to get out of it and establish a good defense, and then control him, but I was pretty much spent after that 5 minute round.
The class then ended and we then spent 15 minutes doing standard jitsu rolls afterwards which felt pretty easy by comparison as no punches were flying.
Heckuva good class and great training.
1 comment:
Yep, TOTALLY different when the punches start flying.
Post a Comment